Tuesday, 29 May 2012
Power Model - Draft
Even though it consists of only boxes this model strongly conveys the idea that it is through adversity that power is measured. On the left, the lone rectangle appears the dominant form, it's edges taper upwards distorting persepective. In the middle shot, the tangled, competing conglomerate is imposing however it is unclear where the power lies. Not until one stands in the middle is it clear that the once imposing lone rectangle is dwafed by the fighting mass.
Monday, 28 May 2012
Textures - Movement
Transverse
Scalar
Scalar
Rotational
Consider what is something that moves;
Light
Movement is change, and what is always changing?
Weather
Movement beyond the physical is;
Growth
Tuesday, 22 May 2012
Two Point Perspectives
Deceiving, Progressive, Inward
Multidirectional, Welcoming, Expanding
Interlocked, Forceful, Independent
Hierarchy, Centralized, Tall
Steadfast, Radical, Outreaching
Formidable, Omnipotent, Grounded
One Point Perspective
Protruding, Fighting. Outstretched
Engulfing, Embody, Overwhelm
Striving, Connected, Conformed
Intimidate, Control, Expand
Relate, Independence, Ascend
Cooperate, Overlook, Struggle
Monday, 21 May 2012
Article Mashup
Those with Power will always be faced with adversities. To overcome adversity is a measure of that power;
"the Coca-Cola Company(‘s)… imported orange juice it uses in some of its drink products was found to be tainted with carbendazim"
"Also included in Coke’s $60-million plan is Coca-Cola Recycling… Coca-Cola Recycling plans to open nine centralized recycling centers throughout the United States"
"The comparison suggests that Google currently offers advertisers more value in terms of both options and results for advertisers, and that Facebook has a lot of catching up to do"
"It’s considered one of those landmark services that made the Web more interactive and social"
"Take-Two Interactive Software Inc. says it has delayed the release of "BioShock Infinite," ... Take-Two’s stock fell 6 percent."
"BioShock Infinite developer Irrational Games has begun advertising for programmers with online experience, suggesting that the game's sudden delay into February is in order to add a multiplayer mode"
Monday, 7 May 2012
3 Textures Used
Sunday, 6 May 2012
36 - Textures
Explanation:
My progression from light to dark occurs radially over the 36 textures. The set is created from four simple patterns displayed in each corner.
As the textures develop they are overlayed and intertwined.
By the final teir not only is the colour very dark but the patterns becomes indecernable.
The progression from light to dark in this set is thus illuded to by both the physical change in each texture as well as the motion from clarity to ambiguity.
Final Submission
Electroliquid Aggrigation - "Chaotic Horizon"
Alva Alto's use of vertical forms coupled with kengo kumar's horizontiality amalgamate to form a 'chaotic horizon' where persepctive is warped and vision is skewed. Where the two forms meet an 'endless space' is created.
Image 1: The Monumental ascent to the building reflects the architecture of Alva Alto;
Image 5: The textures accentuated by the internal light;
Alva Alto's use of vertical forms coupled with kengo kumar's horizontiality amalgamate to form a 'chaotic horizon' where persepctive is warped and vision is skewed. Where the two forms meet an 'endless space' is created.
Image 1: The Monumental ascent to the building reflects the architecture of Alva Alto;
Image 2: The Imposing vertical structure tapers off into the horizon;
Image 3: The meeting place zooms into the landscape skewing ones outward vision;
Image 4: The horizontiality of Kengo Kumar's monument streatches the horizon;
Image 5: The textures accentuated by the internal light;
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